Mortal Kombat 2 - Acclaim
by Jenn Dolari 'n' Sir Giggles von Laffsalott (email@example.com)
The main bad point. Really bad. Horribly bad. All the sounds that are in the game are crystal clear. There are just hardly any sounds at all. Same with music. Instead of playing music off the CD, it has PCM music played from the machine itself. While some of the tracks sound arcade quality, others, such as the "Mortal Kombat II Battle Plan" sound like the composer fell on his drum machine. There is no "Finish Him!" music, and no Fatality "fanfare" at all, leaving you with only quite air as you listen to...nothing. There are no screams when you kill your opponent, and very little sound at all throughout the game. Raiden STILL has no yell when he torpedoes you, Liu Kang doesn't scream correctly when cartwheeling you and many of the sounds simply aren't there.
The game play needed a little tweaking with the larger characters and smaller "TV box" but is mostly here, and long time players will get used to it after some time. But what is most distressing is a noticible pause before the first time you do any special move. The game is LOADING your move into memory. It's not long enough to completely hamper gameplay, but long enough to make horribly noticible.
Frankly, MK2 Saturn was a half-assed attempt to make a quick buck on the MK name by Acclaim, who has also put out noticably incomplete versions of other games (such as Wrestlemania and Revolution X). And this just tarnishes their already soiled name even more. If you're looking for a good MK2 time, shove your 16-bit (or 32x) version in your machine and play it, you'll have more fun with that than this.
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