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Title: SoA Marketing Lays out 1999
The following is a summary of a presentation prepared by Sega of America Marketing, and released on March 5, 1999. It outlines things done in 1998 from a marketing stand point, and outlines Sega's strategy for 1999 including the Dreamcast release.
Situation Analysis
- Media still focused on negativity surrounding the Saturn days
- Competitors making lots of noise with ther hardware/software on shelves
- It's a prove it year with Dreamcast
- SOA Management team an unknown entity
- Limited in what we an communicate in a demonstratable way - launch 18 months away
- Reliance on Japan - they're telling our story
Research
- Winter '98 Media Audit
- Audit of top hard core gamer, consumer media, and analysts
- Where to you Sega is going in the future?
- "If the new system is everything I've heard about, I expect Sega to slap Nintendo and compete with Sony" - GameFan Magazine
- "Dreamcast will be all they need. They will once again be competitve." -Syndicated gaming journalist, Steve Kant
- "Sega's biggest challenege will be to keep consumers aware of its brand until the new console's arrival." - David Cole, DFC Intelligence
Target Audiences
- Tier 1: Core gaming and trade outlets
- Analysts, gamer books, gamer online, retail trades, developer pubs
- Tier 2: Gamer/Technology consumer & business outlets
- Business, syndicated reviewers, TV, online, select consumer publications
- Tiar 3: Mass cunsumer outlets
- Mass market print, radio, TV, online
- Tier 4: Direct Consumers
- Current 2 million Saturn owners in US
- Owners of other video game systems and PC
- Primarily males aged 18-34
Objectives
- Position Bernie Stolar as a key player who will bring Sega back
- Postition Dreamcast as the ultimate videogame console and a "must have" product for '99
- Reinforce that Sega is an important brand and still a force to be reckoned with in the industry
- Demonstate that Sega is on track for the U.S. launch in 1999
Strategies
- Raise Bernie Stolar's profile with analysts and press
- Build incredible buzz and anticipation for Dreamcast and its technology
- Leverage consumer and media enthusiasm for Dreamcast and their loyalty to Sega
- Demonstrate that Sega has learned from the past and won't relive it with Dreamcast
- Conteract all negativity, rumors
Key Messages
- Dreamcast is the ultimate videogame console; a "must have" for 1999
- Sega has learned from the apst and its management team has what it takes to bring them back
- Sega is on track for their launch in the U.S. in 1999
Tactics
- No corporate story
- E3: Press Conference and Demos
- AP photo pick-up by 60 papers -- Bernie was everywhere
- Dreamcast featured in all E3 stories including Wall Street Journal, NY Times, SF Examiner, CNN, BizWeek
- Gamers Day Jr.
- Coverage resulted immediately with all top online gaming sites and gaming books
- Ongoing Gamer and Analyst Phone Briefings with Bernie
- Heightened awareness for Bernie, helped continue ths stream of Bernie coverage
- Holiday Mailing, Q4 Follow-Up
- Technology Power Demos
- Sega Spud Dive
Post Media Audit -- Jan '99
What are your perceptions about Sega as a company?
- "Sega is doing a better job. People at retail are psyched." Christian Svensson, MCV Magazine
- "They make great games and can make a great comebacck" - Jim Loftus, Tips & Tricks
- "Sega did well with the media...good job on getting the hype" - Gary Walk, Entertainment Weekly
- "I'm not conting them out yet," Sean McGowan, Gerard Klauer
Coporate Outline
- Heighten awareness of management team:
- GDC Keynote/dinner
- Next generation rountable interview
- Bernie interviews for E3 issues
- Mgt. team involvement in gamers' days, product launches, events
- Revive the Sega corporate Story
- Funatical Brand events
Product: Hardware
- Product of the year campaign:
- Toy Fair briefings - 35 media including Rosie O'Donnel Show, AP, Time, Sports Illustrated
- Reviewer program - Seedings with 200+ media
- Media Tours
- Launch event
- Heavy holidy push
- Consumer awareness and surveys
- Retail milestone announcements, sell in, frenzy, and pre-order campaign
Product: Software
- Gamer Book Support:
- Previews, reviews, features, covers, producer interviews
- Football exclusive already planned for Next Generation's E3 issue
- Dreamcast/Sonic cover secured with Game Fan for E3 Issue
- Ongoing media tours, events with gamer books
- Pre E3 teasers for Sonic, VF3tb, and Football
- Game of the Year Campaign:
- Primary focus: Sonic, Football
- Pre E3 videos, teaser e-mails, AVIs
- Pre E3 media tour to secure show coverage
- Summer holiday demos for long leads
- Fun, buzz creating plans against each title that will incorporate media relations, online contests, consumer events, creative mailings, media tours
Other Strategic/Tactical Activity
- Ongoing messaging
- Ongoing competitive research
- Retailer summit support
- Technology and third party outreach board
- Consumer funatics events, Spud Dive, contests, consumer trials
- Dreamcast launch activity - events, contests, media blitz
- Holiday '99 support against hardware and all games
All Names and logos are trademarks of their respective companies. See individual games boxes for specific information.
Questions or comments? Contact dEX.
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